SlongeHoops

Draw what happens, not frames

A play is a list of things players do. You draw those; the timing, the ball and the animation follow from them.

The editor: a Horns set on a painted court, a selected cut in yellow, and the action list for phase 1 on the right.

Drag from a player

Line paint lays itself down behind the pointer. On release a chip lands at the arrowhead with the action the app guessed; one tap changes it. Every tool also has a single key.

Standard notation

Solid line for a cut, dashed for a pass, a wave for a dribble, a T-bar for a screen, two ticks for a handoff. Numbered offense 1–5, X for defenders.

Phases, the way you teach

Each phase starts where the last one ended. Actions in a phase run together, after one another, or with a delay you set. Mark an action as an option and it is drawn but not run.

A camera, not a second editor

Top, isometric, sideline and baseline are views of the same drawing. Orbit with a drag, zoom with the wheel or a pinch. Nothing about editing changes when the court tilts.

Nothing is lost

Autosave, undo everywhere, JSON export and import. Without an account your plays stay in this browser; a free account syncs four of them to your phone and laptop, and Coach syncs every play you draw.

Your court, your rules

FIBA, NFHS, NCAA or NBA lines and dimensions, and seven court looks, from street paint to hardwood. Scrub, loop one phase, or run it at a quarter to double speed.

The court is open.

Open the app

Basketball play, drill and practice planning features