SlongeHoops

Draw what happens, not frames

A play is a list of things players do. You draw those; the timing, the ball and the animation follow from them.

The editor: a Horns set on a painted court, a selected cut in yellow, and the action list for phase 1 on the right.

Drag from a player

Line paint lays itself down behind the pointer. On release a chip lands at the arrowhead with the action the app guessed; one tap changes it. Every tool also has a single key.

Standard notation

Solid line for a cut, dashed for a pass, a wave for a dribble, a T-bar for a screen, two ticks for a handoff. Numbered offense 1–5, X for defenders.

Phases, the way you teach

Each phase starts where the last one ended. Actions in a phase run together, after one another, or with a delay you set. Mark an action as an option and it is drawn but not run.

A camera, not a second editor

Top, isometric, sideline and baseline are views of the same drawing. Orbit with a drag, zoom with the wheel or a pinch. Nothing about editing changes when the court tilts.

Nothing is lost

Autosave, undo everywhere, JSON export and import. Free plays live in your browser; on Coach they sync to your account.

The court is open.

Open the app

Features