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Basketball conditioning drills that use the ball

Basketball fitness is repeated short sprints, changes of direction and skills done while tired. Conditioning with the ball trains all three at once. Here are five drills, how to dose them, and where they go in practice.

Published 20 October 20267 min read

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Three-Man WeaveOpen in the app

The best basketball conditioning drills use the ball. A game is a long series of short sprints, sudden stops, changes of direction and jumps, and every one of them happens while a player is also trying to pass, catch, dribble, shoot or guard somebody. Conditioning that keeps the ball in play trains the fitness and the skill together, and players work harder in a drill that feels like basketball than in one that feels like a punishment.

This guide covers what basketball fitness actually is, five drills that build it with the ball, how to set work and rest, and where conditioning belongs in a practice.

What basketball conditioning has to train

Think about what a player does in one possession. He sprints back on defense, slides, closes out, boxes out, jumps, then sprints the other way and makes a decision with the ball. The bursts are short, the rest between them is short and irregular, and the decisions keep coming.

That gives conditioning three jobs:

  1. Repeated sprints. Short, hard runs with short recoveries, many times over.
  2. Changes of direction. Stopping, planting and pushing back the other way, low and under control.
  3. Skill under fatigue. A pass, a layup or a free throw when the legs are heavy.

Long, steady runs help with the first only a little and with the other two not at all. That is why court-based conditioning beats laps around the gym for basketball.

Work and rest

The single most useful rule: decide the rest as deliberately as the work. If players get no rest, the sprints turn into jogs and you are training them to pace themselves. If they rest too long, the drill is no longer conditioning.

A starting point for hard full-court work is to rest at least as long as the run took, and longer early in the season. Line sprints in 30 seconds, then 30 seconds or more of rest. As the team gets fitter, keep the rest and raise the target, not the other way round.

With young players, count repetitions instead of minutes. “Four trips” is clear to a ten-year-old. “Three minutes” is not.

1. Line sprints, with a ball

Line sprints (often called suicides) are the classic: baseline to the free-throw line and back, to half court and back, to the far free-throw line and back, the full length and back. Touch every line with a hand, plant the outside foot, push back low.

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Line Sprints (Suicides)Phase 4Read moreOpen in the app

Run without a ball, they train repeated sprints and changes of direction, and nothing else. Add the ball and they train ball handling under fatigue too. Dribble the whole way, left hand going out, right hand coming back. A ball that gets away costs time, and players learn to control the dribble while tired.

Set a target time that most of the team can just make, and let the rep count only when everybody makes it. The fastest players learn to encourage the slowest, which is worth more than the run.

2. The three-man weave

The three-man weave is three players running the floor passing without a dribble. The passer always runs behind the player he passed to, so the three cross again and again down the floor and finish with a layup.

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Three-Man WeavePhase 4Read moreOpen in the app

It is conditioning that players barely notice, because they are concentrating on the passes. Make it harder as the team gets fitter:

  • Set a limit. Layup in four passes. A missed layup or a traveling call means the group goes again.
  • Run it back. The shooter turns and defends, and the other two come back 2-on-1.
  • Go to five. A five-man weave for older groups, which also teaches the lanes of a fast break.

The weave only teaches anything at game speed. At half speed it is a passing drill with extra walking.

3. Continuous 3-on-2, 2-on-1

This is the best conditioning drill in basketball that is also a real basketball drill. Three attack two defenders in tandem. When the 3-on-2 ends, the two defenders go the other way 2-on-1 against the player who shot, and the other two attackers wait as the next tandem.

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Continuous 3-on-2, 2-on-1Phase 4Read moreOpen in the app

Every player sprints the full length, makes a decision with the ball and defends outnumbered, over and over. Keep score — a point per make for the offense, a point per stop for the defense — and the effort takes care of itself. The drill page has the tandem rules and the full sequence. The same numbers advantage, inside a real fast break, is the idea behind Outlet and Go: the outlet goes ahead of the ball and the last defender has to choose.

It needs at least five players, works best with eight to twelve, and suits U14 and up.

4. Full-court zig-zag dribbling

The zig-zag cone dribble sends players the length of the floor in a zig-zag, changing direction at every cone and finishing with a layup. As a conditioning drill, add rounds rather than length: down with a crossover at every cone, back with a between-the-legs, down again with a behind-the-back.

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Zig-Zag Cone DribblePhase 1Read moreOpen in the app

Every cone is a plant, a push-off and a change of hand, which is the change-of-direction work that basketball needs. Eyes up, so players can see the rim and the next cone.

5. Ladder to finish

For a half-court group, the ladder to finish runs quick feet through an agility ladder, over two mini hurdles, into a catch on the move and a finish past a dummy. It is lighter than the full-court drills and suits the start of a conditioning block, or a day when the legs need a rest from long sprints. More on ladders and cones in our cone and agility-ladder guide.

A 12-minute conditioning block

Here is a block that fits into most practices and uses all of the above:

MinutesDrillNotes
0–3Three-man weaveLayup in four passes, missed layup goes again
3–9Continuous 3-on-2, 2-on-1Keep score, first to 7
9–11Line sprints, dribblingTwo reps with a target time, rest as long as the run
11–12Free throwsTwo each, made free throws counted as a team

The free throws at the end are the point. A team that makes them when tired has practised the end of a close game.

Where conditioning belongs in practice

Not at the start, and not before you teach something new. A tired player cannot learn a new movement properly. Most coaches put conditioning after the main teaching blocks and before the scrimmage or the free throws, so players still have to make decisions after it.

Over a season, the dose changes:

  • Preseason: more volume, more often. This is when fitness is built.
  • In season: shorter, sharper blocks, mostly inside basketball drills.
  • The day before a game: very little. Keep the legs fresh.

Youth players

Below about U12, a separate conditioning block is rarely needed. Small-sided games at a good tempo give young players all the running they need, with a ball in their hands. From U12 and U14, short conditioning work with the ball is fine, counted in repetitions with full rest.

Never use running as a punishment. Players who learn that sprints are what happens after a mistake will pace themselves through every sprint for the rest of their careers. And a player who complains of knee or heel pain during a growth spurt should not be pushed through it; that is a question for a physio or a doctor, not a drill.

Finding and drawing conditioning drills

Every drill above is in the SlongeHoops drill library, where each one carries its categories, so you can see which drills train conditioning alongside ball handling, passing or transition. Each has a diagram for every phase, coaching points and variations, and opens in the app for you to change.

If you run a conditioning drill that is not in the library, draw it in the drill designer. Put down the markers where the lines are, drag from each player to show the sprint, the pass or the dribble, and watch it run. The drill library covers every category, conditioning included. On Coach, the practice planner puts a block like the one above into a timed practice, next to the rest of the session.

Questions

What are good basketball conditioning drills with a ball?

The three-man weave, continuous 3-on-2, 2-on-1, full-court zig-zag dribbling and line sprints with a dribble the whole way. Each one makes players sprint, stop and change direction while they still have to pass, catch, dribble or finish.

Are suicides good conditioning for basketball?

Line sprints train repeated sprints with changes of direction, which is what basketball asks for. Without a ball they train nothing else. Dribble the whole way, set a target time and rest as long as the run took, and they become a much better drill.

How long should conditioning be in a basketball practice?

For most teams in season, 8 to 12 minutes of hard work with the ball is enough, often spread across drills that teach something else too. Preseason can carry more. The day before a game, keep it short.

Should coaches use running as a punishment?

It is better not to. Players learn to treat running as something bad that happens to them, and they pace themselves through it. Condition on purpose, with a ball and a target, and use a different consequence for discipline.

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