SlongeHoops
GPXGXP

Drill2 phasesRuns 5.5 s

Drive, Help, Dump-Off

Two-on-two: a guard on the wing and a post player on the weak-side block. The guard beats his man baseline. If the post defender steps over to help, the post slides to the dunker spot for the dump-off pass; if he stays home, the guard finishes himself.

Difficulty
Advanced
Ages
U14–Adult
Minutes
10
Players
4–8
Balls
1
Equipment
No equipment: players and balls only.
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Coaching points

  • The driver keeps his eyes on the help defender, not on the rim.
  • Post player: when your man helps, slide to the dunker spot behind him with hands ready.
  • Dump-off pass is short and low, a bounce or a flip, delivered before the driver leaves the floor.
  • No help means score: finish strong and don't pass out of a layup.

Phase by phase

  1. GPXGXP

    1Phase 1

    Read 1: G beats XG baseline. XP steps across to stop him, so P slides along the baseline to the dunker spot behind the help, and G dumps it off.

    • G dribbles to the right dunker
    • XG cuts to the right short corner
    • XP cuts to the right block
    • P cuts to the left dunker
    • G passes to P
    • P shoots
  2. GPXGXP

    2Phase 2

    Read 2: XP stays home on P. Nobody stops the ball, so G keeps going and finishes; P holds his spot for the rebound.

    • G dribbles to the right block
    • G shoots
    • XG cuts to the right short corner
    • XP cuts to the left block

Variations

  • Defense plays live and chooses; offense scores two for a correct read.
  • Middle drive version: the post seals his help man for a lob or a dump-off.
  • Add a weak-side shooter in the corner for a 3-on-3 drive and kick.

Run it, tilt it, change it to fit your practice.

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